Structured warfare for fair, meaningful and immersive conflict throughout Aldoria.
War within Aldoria is a structured roleplay system. All conflicts must follow the rules below to ensure warfare remains fair, meaningful and immersive for everyone involved.
The requirements that govern declarations, alliances, combatants and protected creatures.
All wars, sieges and raids must be formally declared and approved by an Admin before any combat begins.
Unauthorized attacks, surprise warfare or attempts to begin a war without administrative approval are strictly prohibited.
All alliances between Houses or Factions must be officially established through an in-character roleplay meeting.
The agreement must then be confirmed with a screenshot posted in the appropriate Discord channel.
Each House may maintain a maximum of:
Marriage alliances do not automatically count toward this limit unless the House chooses to designate that relationship as one of its strategic combat alliances.
All wars follow Aldoria's structured three-stage War System.
Conflicts progress from diplomacy, to open battle, and finally to siege where required.
Full details are explained under War Stages below.
Flyers may not be used for direct PvP combat unless specifically approved by Admins.
Flyers may be used for:
Before direct combat begins, the flyer must:
These restrictions do not apply to approved Dragons where server rules or Admin instructions specifically permit their use.
Players may bring a maximum of:
Any additional tame involved in combat must have a designated rider.
Non-ridden tames brought into a battle must remain on Passive unless an Admin has specifically approved otherwise for that event.
A tame being actively ridden and used during battle is considered an Active Combatant and may participate normally in combat.
Tames that are safely stored, not participating in the battle, and set to Passive may not be deliberately targeted or killed.
If a ridden tame has actively participated in the battle and its rider is killed, the tame remains an Active Combatant for the remainder of that engagement and may still be killed.
Every conflict moves from negotiation to engagement and, where required, a decisive final siege.
All wars within Aldoria follow a structured three-stage system designed to ensure every conflict progresses fairly and reaches a decisive conclusion. From diplomacy to open warfare, each stage carries its own rules and consequences.
Before blood is spilled, both factions must meet with an Admin to officially declare war and discuss the terms of the conflict.
This stage serves as the final opportunity to settle the dispute peacefully.
Both sides must attempt to agree on:
If the factions cannot reach an agreement themselves, an Admin will establish fair terms so the conflict can proceed properly.
Once the terms are approved, both sides are bound by them for the duration of the war unless an Admin approves a change.
If negotiations fail, the conflict moves into open battle.
These engagements are intended to weaken the enemy's forces, morale and resources before a potential Final Siege.
All battles must take place within a pre-approved combat zone designated for either Field or Naval warfare.
Fighting outside the approved battle area is not permitted unless specifically authorized by Admins.
During an official Field or Naval Battle:
Once a player dies, they are eliminated from that battle and may not return.
Death during an official War Stage II battle also results in Permanent Character Death.
Players may not respawn and rejoin the same battle using another character.
The battle ends when one side:
Admins may also end the battle if necessary due to technical problems, rule violations or circumstances that prevent the event from continuing fairly.
Field Battles must take place primarily on land.
Combat may involve:
Any tame brought into a Field Battle should be considered at genuine risk of death.
Players should not bring creatures they are unwilling to potentially lose.
Naval Battles must take place primarily at sea using ships and approved aquatic forces.
Naval warfare may involve:
Creatures that rely on a visible Oxygen stat/bar for extended underwater survival, such as Spinos, may not participate as substitutes for dedicated aquatic or approved amphibious war creatures.
Admin decisions on creature eligibility are final.
The Final Siege is the deciding battle of the war.
After a faction loses the required Field or Naval engagement, the conflict may advance to a siege near the defeated faction's stronghold.
The attacking faction must successfully break through the defending faction's fortifications and gain access to the Keep or designated inner stronghold.
The attacking faction achieves victory by successfully:
Once the defending leader has been defeated or captured, the war officially ends.
All previously agreed War Terms and consequences are then enforced.
Admins will oversee the conclusion of the conflict and confirm when the war has formally ended.