Fae
The rarest of races in Aldoria, unknown of origin. Fae walk the deep forests and hide in the dense foggy paths. Worshipped by some, feared by most.
Choose your bloodline and discover the stature, lifespans, alignments and languages that shape each people of the Realm.
Each race in Aldoria has its own variants or cultures, allowing you to add more depth, history and identity to your character.You may simply choose a main race — for example, Goblin — without selecting a variant. Variants are there for players who want to explore their race in more detail and give their character additional background, culture, appearance and roleplay story.NOTE: Choosing a variant is completely optional. Your character can belong to the main race without choosing one.
The rarest of races in Aldoria, unknown of origin. Fae walk the deep forests and hide in the dense foggy paths. Worshipped by some, feared by most.
Woodland wanderers born among Aldoria’s ancient forests and mountain valleys. Nimble, sure-footed and fiercely protective of their homes, Fawns are renowned as scouts, hunters and guides through the wild places of the realm.
Subterranean folk and desert wanderers who once served the fae. Goblins collect hordes of items, wild tames, and stockpiles, seeking orcs or fae for guidance.
Bearing the blood of ancient devils through ancient pacts or forgotten spells. A rare sight often taken as a bad omen, their lives often spent in the shadows.
Standing fiercely on tradition, protecting elders and young. Strong, relentless warriors who lead tribes of goblins or seek glory before their war chiefs.
Seeking the peace of home or travelling as nomadic barterers. Smallest in stature, loyal allies who find armor weaknesses and excel at hit-and-hide defense.
The youngest of common races in Aldoria, yet formidable in their tenacity to adapt and overcome any environment to prove themselves to older races.
The longest-standing common race in Aldoria, possessing deep wisdom, poise, and an understanding of adulthood that transcends physical maturity.
Masters of stone, fire, and mountain halls. Shorter than most, they make up for height with loud boisterous songs, blazing forges, and clan commitment.
Twice the size of humans, former rulers of Aldoria whose armies dwell in snow-tipped peaks. A giant’s crossed anger is a tempest of storms never forgotten.
Known as "head bashers", trading intellect for immense power. Arena brutes in territory disputes, often bullying smaller folk and fighting with orc tribes.
Hobgoblins are a disciplined and highly organised people, taller and leaner than Goblins but less heavily built than Orcs. Known for military structure, fortification and strict codes of loyalty, they favour preparation and order over brute strength.
Curious, resourceful and community-minded people whose inventive spirit and close communities shape the world around them.
Celestial-blooded, radiant and purpose-driven people guided by a sense of calling, conviction and inherited light.
Born altered, misunderstood and resilient, The Marked endure lives shaped by unusual changes and the strength to define themselves.