Cave Goblin
Subterranean diggers and tinkerers adept at tunnel warfare, dark scavenging, and harvesting cave crystals.
Subterranean folk and desert wanderers who once served the fae. Goblins collect hordes of items, wild tames, and stockpiles, seeking orcs or fae for guidance.

Typically a subterranean folk, otherwise found in Aldoria near great desert plains, in ancient times goblins were known to serve fae being the royal advisors, warriors, or tradespeople. Now goblins tend to pursue their own goals, collecting hordes of items, wild tames, or stockpiling trinkets in their homes.
Goblins will seek out orcs and fae still for leadership, as an unruled goblin tribe becomes chaos incarnate when unsupervised.
Goblins are small, wiry humanoids with long pointed ears, sharp features, large expressive eyes and lightweight bodies suited to climbing and confined spaces. Skin ranges through green, olive, brown, grey and sandy tones; clothing uses scavenged materials.
Small Stature:
Goblins lack the strength and reach of larger races.
Light Build:
Heavy armour and oversized weapons are difficult.
Reputation:
They are sometimes unfairly assumed to be thieves.
Improvised Living:
Adaptation can clash with strict organisation.
Lifespan: Goblins tend to live between 50–60 years without a leader or 75–85 years with guidance.
Goblins are adaptable and resourceful, making use of discarded materials. Collecting, trading, tinkering, animal handling and scavenging are common, with underground, woodland and desert cultures differing.
Goblins are resourceful and adaptable, making them particularly suited to professions involving crafting, scavenging and trade.
Suggested roles:
Alchemist
Weaponsmith
Saddlesmith
Beast Master
Breeder
Trader
Scavenger
These are only suggestions. Goblin characters may choose any profession permitted by the server.
Diverse breeds of goblins shaped by subterranean caverns, arid sands, and tangled woods.
Subterranean diggers and tinkerers adept at tunnel warfare, dark scavenging, and harvesting cave crystals.
Canopy climbers and ambush trappers who coat darts in venom, ride forest beasts, and hoard shiny trophies.
Hardened nomad scavengers who thrive in sun-baked canyons, dune markets, and desert ruin excavating.