Mountain Troll
Hulking boulder-throwers roaming high crests, feared for territorial savagery and terrifying charges.
Known as "head bashers", trading intellect for immense power. Arena brutes in territory disputes, often bullying smaller folk and fighting with orc tribes.

Trolls, or as most Aldorians call them, “head bashers”. Trolls are not known for their intellect, instead they make up for it with their strength and power. Most trolls join tribes of orcs and goblins, typically seen as the brute fighters in territory disputes. A troll in an arena could take on multiple opponents without batting an eye.
Ancient lore speaks of a warrior so strong he could topple giants’ kingdoms, yet couldn’t discover how to keep his teeth from rotting. Trolls are most known for their bullying of halflings and goblins, actively seeking them out just to antagonize the smaller folk.
Trolls are large humanoids with long arms, heavy builds and rugged features. Skin textures and colours reflect environment, and clothing uses hides, leather, rope, bone and durable fabrics.
Large Size:
Trolls struggle in structures made for smaller races.
Poor Reputation:
They are often mistaken for unintelligent monsters.
Limited Finesse:
Large hands make delicate work harder.
Territorial Nature:
Communities may fiercely protect territory.
Maturity Age: Trolls reach maturity around 20 years of age.
Lifespan: Living to be around 40–50 years of age.
Troll societies value survival, territorial knowledge and practical skill. Elders, hunters, gatherers, animal keepers and natural-material crafters are respected across mountain, swamp and underground groups.
Trolls commonly favour practical professions built around survival, animals and natural resources.
Suggested roles:
Beast Master
Breeder
Alchemist
Farmer
Weaponsmith
Hunter
Herbalist
These are only suggestions. Troll characters may choose any profession permitted by the server.
Feared physical brutes whose raw strength dominates mountains, murky bogs, and subterranean pits.
Hulking boulder-throwers roaming high crests, feared for territorial savagery and terrifying charges.
Murky wetland ambushers lurking in stagnant bogs and murky mangroves, dragging prey into the mire.
Thick-hided cavern dwellers who dwell in subterranean blackness, shattering rock and crushing trespassers.